by Scott Chitwood • Monday January 28th, 2008
Posted in Desktop Gallery, Fractal Flames

Multiform and colourful strokes of light merge to form an axis; passing one another in a quick exchange of energy; exiting with the same hurried motion; once again to seek sojourn in the dark night.


Widescreen (16:9) » 1440×900 » 1680×1050 » 1920×1200
Fullscreen (4:3) » 1024×768 » 1600×1200
Others » 1280×1024 » iPhone

Rendered in Oxidizer 0.4.2. Post processed in Photoshop CS.


  1. ralf
         January 30, 2008

    I like the simplicity of the design, I’m very much a minimalist :) I just posted a link (in the forum) to a new gallery on my site that explores just that, simple shapes and patterns,

  2. Scott Chitwood
         January 30, 2008

    That’s a fantabulous collection of images you have there ralf. Are you achieving your results via scripts? Hook me up dude :^)

    Also curious about your quality settings, your images are nice and clean! Hope you don’t mind me previewing a few my favourites in this thread.

    ralf Oxidizer 23  ralf Oxidizer 21
    ralf Oxidizer 22  ralf Oxidizer 26

    Have linkinated your site into our ‘Dirt Road Links’ sidebar menu.

  3. ralf
         January 30, 2008

    Yep, actually all the pictures in gallery 4 came initially from a randomizing Lua script, with only a few minor tweaks to the parameters contributed by me. I’ll send you the script later tonight (when I get home; I don’t have it on my laptop apparently), it’s a blast :)

    The script is really no different from how the gene pool works, in that it randomizes fractal flames. My issues with using the gene pool is that it’s way too slow for my limited patience: if only 1 in 100 or 1 in 1000 randomizations is worth keeping, then you need to sift through a LOT of them in order to get lucky and end up with a few really neat ones.

    So this script is a sort of speed-randomizer that allows you to cover such a large ensemble quickly, at the expense of constraining some parameters and limiting the complexity of the genome a priori (i.e., use only 2 Xforms, 2 variations, 2-color map, low rendering settings, etc).

  4. Scott Chitwood
         January 30, 2008

    Sweet! Step forward for your “Hero of the Week” award :^)

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