ArtDesk no.19

by Scott ChitwoodThursday September 9th, 2010
Posted in Desktop Gallery, Digital Art

Colours of the sunrise seethe amidst high clouds and deep shadows, those endmost dregs of predawn chased away as our dreams are also lost, both merging into the pristine day, both returning to us as the worlds spin upon their axis’, delivering us back into the night where all things are possible.

ArtDesk no.19 by Scott Chitwood

Widescreen ( 16:10 )  :  1440×900  :  1680×1050  :  1920×1200  :  2560×1600
Widescreen ( 16:9 )  :  1920×1080  :  2560×1440
Fullscreen ( 4:3 )  :  1024×768  :  1600×1200
Tall Screen  :  1280×1024
Mobile  :  iPhone  :  iPhone iOS4  :  iPad  :  Netbook

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Yellow Grunge

by Scott ChitwoodThursday December 31st, 2009
Posted in Desktop Gallery, Digital Art

Let’s wrap things up with one more desktop before we spin the clock over to the new decade.  This composition was cobbled together by blending and filtering seven other images; credits for the stock art go to Free Stock Textures, Media Militia, and the Image of the Day archive of Nasa’s Earth Observatory.

Yellow Grunge by Scott Chitwood

Widescreen ( 16:10 )  :  1440×900  :  1680×1050  :  1920×1200  :  2560×1600
Widescreen ( 16:9 )  :  2560×1440
Fullscreen ( 4:3 )  :  1024×768  :  1600×1200
Others  :  1280×1024  :  iPhone  :  Netbook

BGD Shader by Cubixel

by Brook GerardMonday November 2nd, 2009
Posted in Desktop Gallery, Digital Art

Some years ago I made a shader model to be used to render samples of my Maya Shader Networks.  At some point I zoomed in on a clear material and decided it would make a great desktop!  It was subsequently uploaded to ResExcellence.  Since then I have not done anything with it till now.  So I loaded up the file and tweaked it in Maya and then rendered it out with an all shiny new range of resolutions!

Incidentally, I can’t for the life of me remember what BGD stands for!

Modelled and rendered in Maya, no post production.

Enjoy.

BGD Shader

Widescreen ( 16:10 )  :  1440×900  :  1680×1050  :  1920×1200  :  2560×1600
Fullscreen ( 4:3 )  :  1024×768  :  1600×1200
Others  :  1280×1024  :  iPhone 320×480  :  iPhone 640×960  :  iPad  :  Netbook

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FusionOrb by Cubixel

by Brook GerardFriday October 30th, 2009
Posted in Desktop Gallery, Digital Art

FusionOrb, so called because of the origins being the mysterious arrival of the Orb.  Of course some scientists got their hands on it and utilised it to produce a fusion generator.  Why not hey!

Previously the original white (greyscale) version of this desktop was available at ResExcellence.  Since then I have not done anything with it till now.  So I loaded up the file and tweaked it heavily in Maya and then rendered it out with an all shiny new range of resolutions!  Tweaked further in Photoshop.

Modelled and rendered in Maya, post production in Photoshop.  Changed the background colour, added gradient and pattern to the background.  Finished up with specialised selections for the final resolutions; this was different to my normal procedure.

Enjoy.

FusionOrb

Widescreen ( 16:10 )  :  1440×900  :  1680×1050  :  1920×1200  :  2560×1600
Fullscreen ( 4:3 )  :  1024×768  :  1600×1200
Others  :  1280×1024  :  iPhone 320×480  :  iPhone 640×960  :  iPad  :  Netbook

twystn blerre

by Scott ChitwoodTuesday July 7th, 2009
Posted in Desktop Gallery, Digital Art

This is what happens when a composition goes terribly awry; fall back on your basic Photoshop moves — Radial Blur (Zoom method), Duplicate Layer, Twirl (-50), and a quick dash of Layer Blending (Lighten mode).  Zip zoom zam daddy-o!

twystn blerre

Widescreen ( 16:10 )  :  1440×900  :  1680×1050  :  1920×1200  :  2560×1600
Fullscreen ( 4:3 )  :  1024×768  :  1600×1200
Others  :  1280×1024  :  iPhone

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Etched in Rex

by Scott ChitwoodFriday October 24th, 2008
Posted in Desktop Gallery, Digital Art

There’s a good reason that one my personal work methods is known as “play with everything”. Take this composition for instance; a somewhat mediocre photo (should have had my tripod, should have tried a few other f-stops, should have used flash…) is transmorgrified through the use of layer blending, filtering, and selective blurs. The end result is more CGI than photo, but it has a realism to it that is difficult to achieve through artificial means.

Etched-in-Rex

Widescreen (16:9) » 1440×900 » 1680×1050 » 1920×1200 » 2560×1600
Fullscreen (4:3) » 1024×768 » 1600×1200
Others » 1280×1024 » iPhone

ArtDesk no.18

by Scott ChitwoodWednesday December 26th, 2007
Posted in Desktop Gallery, Digital Art

I wasn’t sure that the ArtDesk series would ever see another update since it’s largely been ignored since the release of no.17 way back in April of 2004. Never say never, as they are wont to say :^)

No.18 started off as two craptacular photos of the family Christmas Tree that were blended over one another, hit with various filters, adjusted for color, and then put back through the same treatment several times over. The end result is a flavorful blend of earth tones and hot spots that play together quite nicely.

ArtDesk no.18

Widescreen (16:9) » 1440×900 » 1680×1050 » 1920×1200
Fullscreen (4:3) » 1024×768 » 1600×1200
Others » 1280×1024 » iPhone

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Concentricus

by Scott ChitwoodWednesday November 21st, 2007
Posted in Desktop Gallery, Digital Art

Both of these images were made from a pair of moss photographs that have been hit with a quick dash of Core Image filtering; Circle Wrap Distortion, to be exact. I’ve opted to only post widescreen downloads since the images don’t really scale or crop very well to the viewing space of 4:3 ratio monitors.

Concentricus

Concetricus 1 » 1440×900 » 1680×1050 » 1920×1200 » iPhone

Concetricus 2 » 1440×900 » 1680×1050 » 1920×1200 » iPhone

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