Oxidizer 0.5.5

by David BurnettTuesday October 28th, 2008
Posted in Oxidizer Blog, Oxidizer Community

Hi folks.

I’ve just unleashed Oxidizer 0.5.5 on the general public.

Apart from the version number there’s no difference between the last sneak release and this version.



by David BurnettTuesday October 14th, 2008
Posted in Developer's Corner, Oxidizer Blog

As I’ve fixed a few bugs, I’ve decided to release a 0.5.5 version, That means you get to play with a new sneak preview.

The bugs I’ve fixed are….

  • Image save dialog maintains previous settings.
  • Changing the height now updates the width again when the aspect is locked.
  • Conistant labels for co-effs
  • xform window now titled Transformations.
  • Drag and drop from main window to Gene Pool would render a full render for the thumbnail rather
    than a preview.
  • Allow drag and drop from Breeder Result Image Well to Gene Pool.
    Having no comment would crash conversion of genome to Lua format for scripts.

Since I’d also started development for 0.6 you get to play with a couple of new features too.

  • Auto-preview extended to all windows, although there are still a few controls that have not been adjusted to use it.
  • Auto-preview setting persistent between sessions, can be set in preferences.
  • Render Movie as Stills now has jpeg, with quality setting, and 16 bit png options.
  • Preview/Thumbnail Render preferences, allowing you to set the size of the longest dimension of the preview and limit the quality.
  • Bigger preview image wells
  • A few parameters now have sliders.
  • Window size / positions are persistent between sessions.

It should be available now from SourceForge as usual for a sneak preview expect bugs and report them if you find them.


Half a page of scribbled lines…

by David BurnettTuesday September 30th, 2008
Posted in Oxidizer Blog, Oxidizer Community


Well I’ve finally released a new version on planetGenesis so it’s time to start looking ahead to Oxidizer 0.6 . So pop over to the Oxidizer 0.6 post and have your say.

Continued →

Comments Off on Half a page of scribbled lines…

Go get it…

by David BurnettMonday July 14th, 2008
Posted in Developer's Corner, Oxidizer Blog

Okay, its a day late due to a bit of laziness on my part but Oxidizer 0.5.2, hit Sourceforge about 90 seconds ago.

 Download here.

The main changes are…

Transformation window, the Oxidizer equivalent to Apo’s Triangle Editor.
New Gradient Editor.
Rendering can now by Cancelled
Added Rendering ETA’s to the progress Window.
Backing up the Genomes to ~/Library/Application Support/Oxidizer is now optional.
Added a 1:1 aspect to the drop down window.
Reduced memory usage.
Faster loading of flam3 xml files, especially noticeable for flam3 files with dozens of Genomes.
Fix crashes on Save, when saving a file for the seconded time.
GUI now resizable.
flam3 code updated to version 2.7.11

And yes there hass been the odd fix or two since the last sneak release in case you were wondering.


Oxidizer 0.6

by David BurnettSunday June 1st, 2008
Posted in Developer's Corner, Oxidizer Community

As Oxidzer 0.5 slowly crawls towards release its time to plan 0.6 so I though I’d let you guys to throw your hats in to the ring.

Here’s the ideas that I have in the pot, either my own, or ideas that people have suggested.

Take these as given…

  • Update flam3 to the latest version .
  • Update LuaObjCBridge if I see any advantage in doing so.

So the proper idea’s are in no particular order…

  • Save / Load of sparse gradients.
  • Double Click and Drag and Drop loading of flam3 files.
  • A browser for the auto backups.
  • Auto-previews for changes to all parameters like the Transformation editor
  • Keyboard shortcut shift-cmd-L (or similar) for Lua Script.
  • A genome pin board to keep genomes around on possibly persistent between sessions.
  • An additional “#” column in the main list that gives the index of a flame
  • Ditto in the transform editor, a column with numbers to identify the flames
  • A “clear” button in the Breeder in addition to the load/+/- buttons, or multi-select genome ability.
  • Check auto-post
  • A script library/launcher integrated with the Main Oxidizer window.
  • A Lua script console, to see the output of scripts.
  • A reorganization of the XForms window to put the affine and post coefficients under the same tab.
  • Persist the current set of flames across Oxidizer sessions.
  • Allow the preview image size to be altered, hovering over the image well shows the bigger preview.

And the real blue sky one…

  • Multi-preview – choose a parameter, set max and min and render a number of previews with that parameter set between max and min

So, over to you, which of these do you think would be is there anything else you can think of.


p.s. I’ll know if you’re hyping your own ideas :-)

So about that sneak preview…

by David BurnettSaturday April 5th, 2008
Posted in Oxidizer Blog, Oxidizer Community

I’ve just uploaded it to the Oxidizer website.

EDIT: 26/04/2008 I’ve now uploaded another new version.

It has the Transformation Editor and a new Gradient Editor and now gives an ETA for the render. Like all ETA’s it starts off a little dodgy but unlike Microsoft ETA’s it actually gets more accurate as it goes on.

Now remember it’s a early release, I’ve not tried to run it under Tiger or on PPC at all. Expect bugs and crashes, remember to save anything you like :-)

Any polite criticisms and suggestions are welcome.


Living without zoom…

by David BurnettWednesday March 19th, 2008
Posted in Oxidizer Blog, Using Oxidizer

This is going to cover ground similar to Scott’s blog on Scale and Zoom
but it’s going to come at it from a different angle.

Scale and Zoom do very similar things, they both zoom in on the flame, however there is one very big difference. Zoom increases the quality to ‘make up ‘ for the zooming in, which increases render time, exponentially.

Continued →

Bringing you up to date

by David BurnettWednesday March 5th, 2008
Posted in Developer's Corner, Oxidizer Blog, Oxidizer Community

After a couple of week away from work where Oxidizer got a fair bit of work, the last week and a half has been a bit of a down turn in productivity :-)

So since the last time…

  • I’ve finished the drawing code for the Transformation editor (trimming of polygons eeek)
  • Added the rest of the interface and made it resize correctly
  • Fixed a few bugs.
  • Added a couple of ‘Don’t do that, it’s stupid!’ dialogues.
  • Added a reference to Rampant Mac to the ‘About Oxidizer’ dialogue.

So this is what the transformation editor looks like now…

Transformation Editor

BTW some where over on  the right of the page, Scott has come up with a tasty little Oxidizer badge if you feel like spreading the word :0)